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Gamebixby > Virtual Reality > Developers worked overtime to ship Skydance’s BEHEMOTH
Virtual Reality

Developers worked overtime to ship Skydance’s BEHEMOTH

Published December 17, 2024 7 Min Read
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Developers worked overtime to ship Skydance's BEHEMOTH
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The employees at Skydance, who developed Behemoth, are at the moment on depart till the tip of the 12 months after they determined to work extra time to launch one of many 12 months’s most anticipated VR titles on three platforms on the identical day.

Shawn Kittelsen, senior vp of inventive at Skydance Video games, walked me by way of the event course of for practically an hour by way of video chat this week. Skydance’s BEHEMOTH was launched on December fifth for the Quest 2, 3, 3S, PlayStation VR2, and, maybe to the developer’s shock, Steam.

Skydance additionally delivered a Day 1 patch for PlayStation VR2, a launch week patch for Quest headsets, and a patch for PC. When Don Hopper performed on stream for a number of hours on launch day, a number of builders helped viewers earlier than returning to work on updates.

By final Friday, Don was again inside Skydance’s BEHEMOTH with an up to date model of the sport, defeating the primary of three titans all through the story.

Throughout growth, Kittelsen stated, “we misplaced a server” at an “apocalyptic…very Apollo 13 second.” On the ultimate day, the necessary high quality assurance certification course of resulted in some reviewers receiving and evaluating builds earlier than the discharge date somewhat than builds on the discharge date. When Kittelsen noticed the sport lacking textures and placeholder animations in mid-November, he was capable of get the sport authorised for launch within the time it took to get the construct from Los Angeles to New York on a bodily growth machine. Kittelsen says that is as a result of he was uncovered to the virus. The storefront’s system says, “Because the growth equipment has been authorised and turned gold, we’ve got determined to deal with it as a retail construct and have decided that you simply can not play the retail construct on the Ps 5 growth equipment. ” successfully deactivates the whole construct. The sport was proven off on the launch celebration.

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“There was some extra time,” Kittelsen admitted. “We have by no means had a pressured disaster on this. Just a few occasions have we requested for extra time on the final minute or stated, “We actually want somebody, please.” However I perceive if somebody had an appointment they could not cancel…they weren’t tyrannical about it…that it was improper to do this to the individuals they work with. I believe so. So this staff labored actually arduous. ”

“Everyone seems to be on trip till the tip of the 12 months, and we gave them some additional pay time to thank them for his or her extra time work. This was undoubtedly an energizing expertise for the studio. We’re very excited concerning the growth of this sport. We have realized rather a lot alongside the way in which and are excited to get began on some new titles, however we’re additionally excited to maintain this sport going… Area mode is what we plan to construct in 2025 We hope to construct much more strong performance and inject much more content material into it as we head into 2020.”

Kittelsen stated that in response to the constructive evaluations for the sport, he initially promised the staff that he would have the next image tattooed on his physique:

“I informed them the night time earlier than it was launched that regardless of how the sport was reviewed, I used to be going to get a tattoo,” Kittelsen stated by telephone. “And I’ll carry it on my shoulders.”

Builders may be discovered at [email protected].

See also  Skydance's Behemoth - first impressions and graphic comparison

“We did not get phrase that it was accessible on Steam till an hour and a half after we launched the sport on December fifth,” Kittelsen stated.

Skydance began calling the sport “Skydance’s BEHEMOTH” as a substitute of “Behemoth” as a consequence of potential “trademark legal responsibility.” Within the days main as much as December fifth, the studio was unable to substantiate a Steam launch as a consequence of “administrative points” associated to naming.

“I believe it was 9:27 a.m. after I acquired the e-mail,” Kittelsen stated. “And at 9:32 a.m., I began launching the app on Steam, and the sport went stay.”

With the prospect of Android XR and visionOS getting into the VR gaming market, I requested Kittelsen if he had any recommendation for builders seeking to launch video games for 3 or extra platforms concurrently throughout the 2025 vacation season. I requested if there was one.

He replied, “Please do not.”

“Though it has been 10 years since really fashionable and complicated VR growth started, that is nonetheless an early, experimental, pioneering medium,” Kittelsen says. “So in the event you can give attention to one or two platforms as a substitute of three, 4 or 5, I like to recommend doing that.”

Skydance has invested closely on this title, nevertheless it’s additionally been a really tough 12 months for VR builders. Survios has postponed the Quest 3 launch of Alien: Rogue Incursion to give attention to the 2024 launch of PS VR2 and PC VR. The choice will need to have been a “large profit” for Survios, Kittelsen stated, nevertheless it was additionally “most likely a really tough choice.”

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“You’ve a finances, you might have a schedule, and exceeding that schedule has severe monetary implications for any studio,” he stated.

I will be doing a evaluation of Behemoth quickly. We waited to guage it till post-launch bug fixes had been utilized, however we have already engaged UploadVR viewers and Skydance builders by way of a number of Behemoth livestreams.

Please look ahead to future updates.

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