It’s been a month since Gamescom 2025 lowered the shutters and 90,000 nerds narrowed down to the small Cologne Tram station outside. In Newsworthiness terminology, the month’s time is roughly equivalent to 5,000 years, so this summary of all the games played on the show (which we haven’t covered elsewhere yet) has been approved for being late.
Also: Excuse. Who knew that Silkson would come out while I was still unpacking?
Super Meat Boy 3d

in spite of Modern graphics And I was surprised at how much Super Meat Boy 3D felt in the newly discovered Third Dimension, which felt like a precision platformer that easily angered his 2010 self. It is still demanding and unforgiving, but the run “n” jump has a crisp, spring-loaded quality. Replaying levels of all attempts being performed at once is the same as 3D catharsis, using the power of a successful flesh boy through a reduction pack.
Cosmo Story

An unexpected manga from Milsim specialist Bohemia Interactive: A Saturated Morning Space Combat game. This involves a whimsical AI-infused rocket van switching between dimensions in flight in stages.
It’s all intentionally bright and bloodless – instead of exploding, the enemy ship glitches from the battle like a malfunctioning hologram – and while Zi-Wiz’s dialogue is clearly written for Young’uns, filming of a decent casual action game is visible. In particular, the visual palette swap for each dimension is nice. To replace a Rocket Cannon laser gun, you will need to travel to another world of supersaturation, but you can slow down your time on a trip to the “noir dimension” and render properly in moody black and white. You can get there early next year.
Good girl

You are a curious style space rover and roll around an exoplanet that is gathering funky insects, and your mind is embedded from a dead dog. This, and the fact that one of your broader purposes was to find and meet other dog-covered rovers, made me easily worried that it might have similar problems with the prestigious life. But in the end, Good Boy is like celebrating pets, not how they do, with the still-bar-haunted dogs of observers acting as inspiration for the rover cast. There’s the heart, this, and some brain too. Connecting progress to chassis research and upgrades means that ability gating is not simply a matter of capturing proper insects.
Rogue Points

Oddly, for games where Steam Blurb declares “teamwork is everything,” my demonstration of tactical Roguelike FPS Rogue Point was left to me to clear the villain’s oil rig in my loneliness. Still, this helped to raise tension. This can be easily imagined to be concrete even for a team of four. Enemies are smart enough with sides and hand rena bullets that are constantly stretched between corner checks and the need to keep moving.
Collecting Intel pickups helps identify routes and secrets in subsequent runs, so they also act as all encouraging and rewarding rewards more than securing important goals. I’m not sure if you can consistently withstand eight missions of such stress consistently following the standard development of Rogue Point, but I respect the dishonestness of how it pushes you and pulls you around that arena.
Hell Unleashes: Vietnam

Speaking of stress, this is where we unleash “the infamous, merciless WWI archer hell into a Nam-themed spinoff.” What happens when that game’s vast 50-50 multiplayer battles and myopia deaths are ported into an era of automatic rifles and close air support? Fear, after all. I never actually got a Kia’d, because the constant cracking of almost misced shots easily restrained me in the relative heavens of the shed.
I’ve always been a bit skeptical of such a large number of side games. Even if you try to make a bigger impact than taking a pot shot from the shed. But then hell was unleashed. Vietnam’s combined weapons approach allows for a conspiracy of clear roles and asymmetrical quality. I think the Yanks have their tanks and gunships, but I’m told that they need a game of expression that they have to “nerf the tunnel” as they are employed by the Vietcong side. This is something Lyndon B. Johnson never thought he would do.
Ninja Gaiden 4

Rather than downplaying the team’s role in the game, seeing the manager’s general shed tears at the misery of the half-robot half-demon in Ninja Gaiden 4, this had the influence of the platinum game of co-developers (and proven exaggeration enthusiasts).
As Masakazu explained to me via the translator, Ninja Gaiden 4 has mastered the sharp ninja tools toolbox and uses them to use them on monsters. However, given the gap in the decade since the last mainline game, there are some optional concessions to newcomers, such as automatic security and todging toggles. Conversely, there is also a Master Ninja mode for experts and masochists, which is programmed to turn off all AIDS forever and make enemies swarm you with packs. Is it all for every ninja? We will check it on October 21st.
Beyond these stars

We seem to be earlier trying to reject the colonial assumptions that your home base is on top of a giant space whale. You settle only on the planet where people were previously evacuated, and take too much freedom with your Pisin host, it will be pushed back in a way that a non-incensored environment cannot. The latter finds it the most interesting in Gamescom Demo, with the whales taking their contaminated guests to the task in a series of DMSs in the universe that is essentially disappointed. You can respond with acceptance, defense, or entry of ignorance, and while our particular chat ended with a friendly agreement to do better, angering a whale is a very real risk. They will start ignoring your navigation cues and dragging your civilization off the course.
LEGO Batman: The Legacy of the Dark Knight

You can see the charm of the Dark Knight legacy. However, there is some technical work required. Punching is fine in a baby’s first brawl-like way, but gliding and grappling around brick-built Gotham City doesn’t have the smoothness that Rocksteady has fallen into art. And then, handling the Batmobile – I tried out the Robert Pattinson model, but it feels terrible, like trying to iron a shirt in front of an industrial electromagnet.
Turok: Origins

There are encouraged signs from Turok: that Origins could be more than another weak reboot. Taking an arrow to a dinosaur is a very timeless joy, and from what I played it, Saber appears to be passing through the needle to create a Native American/Indigenous power fantasy without breaking any obvious stereotypes. On the same note, many of my demos played like dozens of other cooperative FPS games already sitting in my steam library. Bursts of excitement come from the mantle, super suits with more creative abilities, and the ultimate ones (such as throwing enemy pants into enemy pants), but again, the power of the class is almost a novel concept.
Clive Barker’s Hellraiser: Revival

I want to be in advance, saying that the specific taste of Helliser’s body horror, all the stripped skin and nipples is not mine and still does not exist. the grossit’s a revival, but not strict scared. It’s not a surprising emphasis on combat, whether it’s a pistol head shot or a slower brawl duel against the knife cultists. Now, it was pursued through the Stony Labyrinth by teleporting chatterers. that’s right scared. Hopefully these moments of real horror will not get lost in knife fights or bondage.
John Carpenter’s Toxic Commando

Toxic Commando is clearly taking another step in the ultra-dense Horde shooting game strategy that previously served World War I Z and Space Marine 2, but also borrows from the much more predictable corners of Saber’s back catalogue: Roadcraft and Mudrunner’s heavy vehicle play. And if it’s due, it works. Most of my favorite demonstration moments were employed in some form, shape or shape, from ploughing from zombie crowds to blowing away the tillage of zombies as a reward for herds. By the end of the run, it really felt like the fifth member of the team, and who was expecting such a genuine attachment with the love letter to Meathead’s 80s action flick?
Romasted

Stardew Valley meets polytheistic mythology. I am grateful for the vibrant feeling of Romestead. The wood becomes a building, and the building becomes a town. And it’s the same story with a more adventurous side. The path from cutting down some stray undeads to fighting the giant demigod is very short. The actual Roman God is also involved and accepts prayers in exchange for grace. The new building type is great, but Jupiter you, you can do better than that.
flask

“Roguelite Strategy Autobattler” combines three things that you have little interest in typing out, let alone playing. Nevertheless, the flask showed off enough personality not only for its impressively rebellious, hand-painted art, but also to create a truly persuasive demo.
You play as a much-needed alchemist and order Homunkuri into battle to harvest the precious blood of the murdered monster. Each homunculus (a great word) can be equipped with a five-powerful flask that rings in the timeline, with each bottle associated with a particular element. Stacking elements in succession adds more powerful effects, which leads to some difficult decisions about whether to arrange the flask with a direct effect or build it through element bonuses.
There are also neat asynchronous multiplayer elements in which the game’s bosses are essentially representative of other players. You will complete the flask they were equipped with and fight against their minions. It’s not costly whether “your” alchemist loses a fight in other people’s games, but a nice, capitalist leaderboard tracks who brings back the most blood.
Dimon Blade

There are many things about daemon blades that don’t have strict connection to what you’re in it. This is, for example, the fact that the studio’s first game streum since regaining independence, or it’s the distant prequel to the Eye of the Sci-Fi Shooter: God’s Cyber Aim. But all you really need to know is this: You can be friends with the sword.
Instantly, the Dimon Blade is a first-person melee fighting slash in the Darktide/Vermintide style, despite its guelike construction than a fixed mission. With this, it seems fine if you’re a little nervous about some of the enemy types that probably stand up to the blade. What I’m most interested in is Claymore’s relationship building. Each blade is obsessed with the devil and gives a bonus to be involved in the bloodshed of glory. Maybe it’s a twist on the traditional weapons XP system, but it sounds like fun.
The lonely guild

Creating solitude in solitude, the Solitary Guild is a family-oriented ARPG about forging bonds first and hitting the bad guys second. Party members suffering from all versions of forced loneliness must approach and be chatted before leveling up. So, XP is not a very good thing unless you open it around the campfire. The Buddy System will become a battle, heart with more powerful team-up special opportunities between characters as your friendship grows deeper.
That might look too big on the side of kiddywink. However, for a lonely guild battle, you need the basics of evacuating when you make some sounds. And even the simplicity of the individual character’s move set is quite dynamism, as you can hold and control your peers freely (obviously cool).
Planet of Rana II: Children of Leaf

I wouldn’t call the original planet of Lana’s brevity a weakness, but the children of Leaf are definitely trying to make everything bigger. Including puzzles, you’re still juggling the human Lana and cat monkey companion Mui almost simultaneously, but now Mui can head almost anywhere on screen, expanding the scale of the button pushing, wirecutting conundrums in this sequel. Several ran across multiple screens, including the underwater maze I had to navigate with both Lana and Mui’s hypnotic fish.
The larger the size, the more complex it becomes. I’m worried that this could slow down the pace. Another strength of the original. Here you won’t get stuck in the solution for a long time. Still, I wasn’t totally frustrated by the demo puzzle.
Heroes of Might & Magic: Old Times

I don’t think that old times are trying to seduce non-struggles, but as someone with no bones playing homm on his body… I hated playing old times. In addition to the pure aesthetic properties of rich colorful overworlds and elaborate fantasy battle animations, navigating its various strategic layers (exploration, adoption, building, etc.) proved comfortable to frictionless.
I was still crap in the fight, obviously In peacetime The new arena mode sounds like a pleasant way to get some practice. It allows you to draft Hodge Podge Army of magic cannons with units that may have been unlocked in your main campaign. And I rarely oppose games that include the “action figure fight” mode.
Check out the Gamescom 2025 Event Hub for all PC Games Announcements and Cologn Preview Coverage.
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