rEvenge is a great dish to be served cold, but sometimes smoldering ash will be enough. It’s not the first time that Sucker Punch has dabbled in a story of vengeance – see Tsushima’s Ghost – But there’s a different, more personal flavour The Ghost of Yotei. Even what is more obsessive but introspective, and appears to work through the same moral hoops we’ve seen before, it does so with some degree of freshness and creative ingenuity.
This does not mean you will not be reminded of another legend. Somewhere on a distant stumbling island, they committed the same injustice of stealth, slash and explosion engineering. But after spending almost 40 hours The Ghost of YoteiI have to say, incorporating the pre-Hokkaid Ezo scenes, intertwining with the plot and meaning of the story. It’s an incredible experience.
Revenge Tour
https://www.youtube.com/watch?v=xgyubqh72bi
“However, Yotai’s Ghost offers a further layer of storytelling, examining the monsters we meet as children, our powers and imagination. It also speaks of moving forward, even if it means not facing the idea of going home…”
For those who have never seen countless trailers before, the story revolves around Ats, a mercenary returning to Ezo years later, seeking revenge on her family. In her childhood, a group called Yotei massacred them, leaving her dead, and pinned them to a burning ginkgo tree. Survival should have been impossible and promotes the superstition that this adult throbbing is Onulio.
It’s not a first impression of ATSU during the stylish opening, but the classic samurai reminds me of my head with cinematography and pacing. But even when Onryo’s story finds it a little big, it’s that she’s willing to strengthen. For years, revenge was the only thing in her mind, driving her way of life to eliminate everything else.
My biggest first concern was how easy the story would be, but the best revenge fantasies are twisted. It changes the protagonist’s worldview beyond what is right or wrong. but, The Ghost of Yotei It offers more stories than this, examining the monsters we meet as children, their power over us, their true imagination. He also talks about moving on, even if it means he never stands up to the idea of going home. Whether there is more life than merely perpetuating more violence. And if redemption is really possible.
Of course, there are far more surrounding plots I don’t want to get into because of spoilers. About all the points I predicted I’m The soccer punch has given an interesting twist that reinforces the story. Beyond this, the campaign offers some great mission designs, balancing large set pieces with gentle dialogue moments (and although the usual practice that comes with characters is a bit too much, at least suits your speed).
Pack your mentality
“The fact that you can venture around the world as you wish, or try it out little by little, will also make you more free to decide which of the six members of Yotei you prioritize to target next. I don’t know if Ezo compares to the very open world of this genre, but it has become one of my favorites and easily surpasses Tsushaima.”
Behind Atsu’s stoicism and survival instinct is the child-like stubbornness that often refuses to help others (which is interesting in contrast when switching seamlessly to her childhood). Nevertheless, the suction cup punch focuses on characters who play an integral role in her journey, to the extent that they get a dedicated menu screen. These range from a variety of weapon masters who teach new skills to blacksmiths who upgrade their armor.
So the core cast is strong and weaves intricately with complex motivations and emotions, or performances that don’t let them get overboard. Even if this is a game that is fully experienced in Japanese, the overall English voice is excellent. Especially Erica Ishii.
However, there are some side characters that I felt needed to be a little more involved in the story. As much as I like, Bowyer, Jinji the Blacksmith, Taro the Corpse Scavenger (he has a dib in mine), and through various quests, I was expecting something more while running around Ezo. That being said, it’s interesting to deal with Atsu’s mysterious bond with the wolf. The hands are not strong, and still provide the importance of the story and more layers to the development of the hot character.
I’m sure there’s a comparison between Jinsakai and my beloved character. Tsushima Like Yuna, Masako, and for all his flaws, Ryuzo. And although your mileage may vary in some locations, The Ghost of Yotei The cast is clear and well developed, and cares about what happens to them when they aren’t grieving about not having the opportunity to approach some.
Where the wind comes out
Of course, the other attraction is the open world. Tsushima Island is a gorgeous place to explore and although I enjoyed cleaning up enemy camps as much as following every golden bird or fox I could find, these elements became a bit repetitive. Ezo features these same elements and several new activities, including painting scenes with a touchpad and solving mountain mysteries. Yes, you will end up spending non-essential time in hot springs to increase your maximum health and spirit to carve your biggest health and bamboo rows (this replaces the focus).
But it’s incredible that the sucker punch took away this world and made everything feel much more unique and diverse. Tsushima. Bamboo Strikes offers a wider range of button inputs and challenges, along with some neat little touches, like other bounty hunters who cheer on ATSU (or laugh at her failures). Hot springs are characterized by interesting effects when certain conditions are met. Climbing to claim a particular shrine is also much more involved, but it is less challenging for those who have a peaceful experience on the platformer. Even enemy camps are more diverse this time, whether it’s a different setup or follow-up goal that distinguishes them from the usual “cleaning up all enemies and taking the bow” thing.
But all of that pales in comparison to the various quests, as it is brilliant. Maybe you discover the man whose brother is missing and riding to find him while repelling the attack from the hidden ninja. You may also encounter women who are skilled at making kunai (and the average squash stew) who ask you to check out her various farms. Then there is Mad Goro, a legend venerable in his own twisted way.
It also features a regular mythical tale that awards unique rewards that go further than ever before, offering a section with extensive platforms, light puzzle solvers and fun combat. Each prize target also feels unique and sometimes interweaves with other activities in unexpected ways. Not all goals are exactly the same, but most of the side content is often fun.
Besides revealing a lead pointing to where YōteiSix is, it also receives information from random NPCs about nearby activities and adds more fragments to the burgeoning map. The layout of the whole world is impressive. I lost the number of times I discovered something new near a recently completed quest or activity. Y, even prioritizing this six members to target the next target, will also be free to the fact that you can only wish, or sometimes, adventure around the world. I don’t know how Ezo compares to the genre’s highly open world, but it has become one of my favorites and easily surpassed it Tsushima.
‘It’s hurt
“The attention to detail is simply to drop your jaws, whether you’re going to shuffle past the leaves scattered on the ground, or see the rain casually slip off the awning or sprinting through a field of flowers.”
The other major pillars are similar Tsushimait’s a battle, and this is where most veterans feel at home. Instead of the stance system, The Ghost of Yotei It focuses on a variety of weapons. Start with the katana before you acquire the dual sword, sir, sir, sir, and sir, along with the new firearms. The usual tools also apply to being caught off guard by a smoke bomb (and doing some quick assassinations), burning weapons, oiling oil to inflicts non-blockable damage (and doing some quick assassinations).
The biggest attraction is that they have a variety of weapons and tools to dispose of enemies in a variety of ways. Also, this can be easily dismissed as a simple exchange of the stance system, as each weapon actually requires several upgrades to enter itself. But giving time, you discover the beauty of using your blade to easily deflect a smack attack, or kicking a fool off a cliff, or kicking a fool, or a fool along with a long-range rim, seamlessly transitioning to dual-sword heavy wen strikes.
Disarming mechanics feel like a decent risk and reward mechanic at first, but are a bit too badly preferred to Atsu. If you send a disarmed enemy quickly, it is worth trying, and it is important for something. I also enjoyed mechanics throwing new weapons, but there’s nothing like roaming the battlefield of fallen enemies and throwing a sickle at a fool enough fool to challenge you, katana, or someone who’s stupid enough to do so.
Nonetheless, I am grateful for the atmosphere of the new weapons. Even if the progression is a bit too simple and some upgrades offer more than “increasing stance damage”, it will still be synergistic with the various armor sets and charm, offering a truly devastating combination. Again, there are no spoilers, but I’m rocking three different loadouts (and praising the sucker punch to include the loadout at launch). You can kill this with remote damage and secretly assassinate the fool or let it go with your toes.
The overall challenge also feels like a welcome upgrade Tsushimatoo much, I had to defeat the difficulties from fatal to hard, and ultimately medium for time. I occasionally found boss duels moving in a similar pattern, but the scope of the tactics and more complicated moving sets made sure that each encounter was more memorable.
The Painted World of Ezo
Regarding the presentation, The Ghost of Yotei The setting is brighter and lends you to a more diverse colour palette. Sucker Punch recently spoke about the increase in draws, and it works incredible to portray Ezo’s vast scale. The attention to detail is simply dropping your chin, whether it’s shuffling past the leaves scattered across the ground, or whether the rain casually slips out of the awning or sprinting through the fields of flowers. I’ve played in Performance mode, and the fact that I’m achieving all of this without frame drops or noticeable pop-in (at least I can’t observe while playing) seems simply daunting. The music is, of course, absolutely fascinating. Shamisen is a core motif and is incredible when used in slow moving pieces, just like in battles to convey tension.
However, there are places where animations can use more Polish language, especially when it comes to casual interaction NPCs. Cinematography of some dialogue exchanges was also felt from time to time. It’s not the biggest dip breaker, but it’s in stark contrast to the proper cutscene with faithful and excellent expressions. Some bugs can confuse the fun, such as characters that are not in a particular scene location or strange physics that can sometimes occur in jump attacks. These are rare, but they are still worth pointing out.
Dance with the wolves
“ATSU’s journey doesn’t rewrite the rulebook of encountering vengeance so much as establishing her own journey of personal growth and brilliance and beauty of nature…”
meanwhile Tsushima’s Ghost I was impressed by the combination of open world stealth and stance-focused combat. The Ghost of Yotei It’s both refinement and expansion that it provided. I have seen the complaints that combat is more repetitive than evolution, but this is a very impressive title worth diving into a very impressive title, whether you’re a fan of open world games. Atsu’s journey does not rewrite the rulebook on vengeful encounters as much as establishing personal growth and Ezo’s brilliance and natural beauty.
This game was reviewed on PS5.
(tagstotranslate) yōtei