Monster Hunter Outlanders We’re introducing Capcom’s best action games into a whole new format. Over the years, there have been several different takes on the Monster Hunter formula, including turn-based story battles, but this latest mobile-only release is intended to provide something closer to the traditional combat that the series is famous for. It has come as a free game for both iOS and Android, and I took part in a preview session with Outlanders Producer’s Dong Huang of Timi Studio Group ahead of the upcoming beta tests.
As the first release trailer suggested, the gam play I present is something that is shown by the Outlanders of Monster Hunter, and looks like a rather respectable recreation of a full-fledged experience. Huang says the team “hopes to maintain the authentic action and fun of Monster Hunter while adding controls specifically designed for this title.” In a world where things like Genshin Impact run on mobile, that probably shouldn’t be too much of a surprise, but the remoteness of previews can’t be confident enough to say how well Outlander actually works on modern devices.

Nevertheless, at a glance it looks like a monster hunter you know. Our adventure takes place on a mysterious island. There, special substances are causing the appearance of “radiation species.” The battle is real-time and there are currently five weapons available to play in the TGS build. Great Sword, Long Sword, Dual Blade, Bow, Heavy Gun, but more will come in the future.
They ask that they can expect to see all 14 options in the current lineup, but Huang hasn’t confirmed that, but “The TGS version has some traditional and original weapons from the Monster Hunter series. Monster Hunter has a lot of great weapons. I won’t ignore that.
Rather than a more subtle button combination for PC and console games, Outlanders uses a multi-button setup to allow single taps to trigger attacks and follow-ups. It means more icons on the screen, but it should help maintain the feel of Monster Hunter’s more complex and flowing weapon types without the need for complicated control schemes. You can also lock it to certain parts of the monster to target weaknesses.
Adventurers are divided into three class types. “Attack” means dealing all the damage. “Disruptor” provides crowd control tools and ways to weaken monsters, while “Support” provides buffs, healing, and ways to rescue squadmates from trouble. Each has its own buddy type. The Assault pairs the classic Pariko, the destroyer with Rutaco (cute little monkey), and the support is accompanied by a trilan (a blend of owl and eagle).
In addition to the ability to customize the appearance of your “divine adventurer” from scratch, I have seen some of the other hunters set up to take part in the fight. Midori is a stylish attack longsole user who likes counters, and Pepe is a hilarious destroyer who wields a heavy bow. During certain periods of combat, a complete team can work together with powerful “co-op” skills to focus on a single part of the monster and deal catastrophic damage.
Huang says Outlanders Experience is designed to “chill and relax” and “not take too long” and he quickly noticed some concessions to this format. An enemy fires red before a dangerous attack, such as a Rathian’s Tail Spin. Perhaps this is the inclusion you need if you are dealing with smaller screen sizes on mobile devices that traditional visuals are a bit difficult to find.
Aesoland is divided into several regions, and the one that exists in the Tokyo Game Show build is Grand Archpelago. It lies in the oceans southeastern the island and is characterized by a vibrant, colorful ecosystem of fungi and seaweed of all kinds. As for the creatures, I only saw Rathian, Rathalos and Pukei-Pukei acting, but some of the armor in the show suggests the existence of both Paolumu and Diablos.
Is there a chance that Outlanders will come to other platforms? For now, Huang says Timi Studio is completely focused on the mobile version and has no other plans. I won’t hold your breath either. If you are craving Monster Hunter on the move, I can certainly see Outlander scratching its itch, but the relatively mechanical intimacy with such a world, Rise, Wild means you think it’s better to play one of them on your PC.
The first Monster Hunter Outlanders Close beta is scheduled to take place in November. Details and sign-up information are available from the official website.
You can explore the best games like Monster Hunter, other options available now, or stop by community discrepancies to share your thoughts on this latest release.