eXpectations is expensive Silent Hill fespecially given the incredible success last year, the latest entry in the horror franchise of Konami and Neobards Entertainment Silent Hill 2 Remake. In many ways, its release sets Konami on the path to redemption, and the recent successful releases Metal Gear Solid Delta: Snake Eater It further cemented the idea that the company has found a foothold again. But whether Konami can maintain that consistency depends on how well it is now Silent Hill f Delivery. So, how good is that? In this review of one of the most anticipated horror games of 2025, we’re here.
Unlike most major entries in the series, Silent Hill f They leave the nominal towns where franchises are traditionally set up, and instead take players to exugaoka, a remote Japanese town in the 1960s. During the pre-release period, this shift caused a lot of speculation: if the game isn’t going on Silent Hill, is it really considered? silent hill game? That question has some benefits, but to me silent hill It’s not just physical settings. It is defined by its story, its underlying theme, music and its atmosphere. If you judge the game based on the location alone, the points will be missed and if you actually experience it Silent Hill fit becomes clear: this is very a silent hill Both tone and theme games.
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“If you judge the game just by its location, you miss the point. When you actually experience Silent Hill F, it becomes clear. This is a very silent hill game in both tone and theme.”
Inspired by Gifu Province, Ebisugaoka is intricately made with painstaking attention to the atmosphere (and yes, before you ask, it’s soaked in the mist). The details are pure white and intentionally designed to feel restrictive, creating a constant sense of being trapped in prison without being able to escape. Sometimes, the game induces real claustrophobia when you dodge monsters that get in the way and induce creep (more on later).
For me, ebisugaoka feels like a maze, and like previous entries in the series, it makes players remember the winding paths or constantly rely on maps. Silent Hill f “100% Japanese horror” is reflected not only in its setting, but also in the architecture from school to storefronts. Map design is complex and intentional, constantly demanding awareness and keeping players as they move forward. I played it Silent Hill 2 Some of the remakes and old entries, I can confidently say it Silent Hill F Map Designs are quickly ranked with the best in the series.
Silent Hill F The story is interesting to say the least. You play as Shimizu Shimizu, a high school student who faces her own fears alongside her group of best friends. The story written by Ryukishi07 does not eschew the intrusive themes, ranging from abuse and oppressive behavior to abusive behavior towards women, to the idea of finding “the beauty of fear,” as the writer himself explains. The fear here leaps heavily towards psychology.
Yes, the fear of jumping is sprinkled all over, but what really unsettles is the atmosphere, the music and the intentional accumulation into important climactic moments. Of course, you will encounter grotesque monsters charging at you and strange hatred chasing you through alleys, but the real fear comes from something deeper. From my experience, I feel that the writing and story are correct, Silent Hill f Tension, anxiety, and consistently story experience in your seat.
“Running on Unreal Engine 5, Silent Hill f It can easily stand as one of the most visually impressive games of 2025. ”
If that’s a silent hill Games need to be supported by excellent sound design and music, right? Well, in the case Silent Hill 2 Anything worked out, and you’ll be pretty pleased with what the developers did Silent Hill f. Leading by the trio of Yamaoka Akira Yamaoka, Kensuke Inage Dai and Koichi “Xaki” Sakita, the audience here is an absolute Belter. It’s really scary – when monsters approach, whether you take them in or run away, and even small atmosphere touches, even small atmospheric touches like things falling, moving monsters make while moving, it all covers the hair.
The monsters are made with extreme finesse and care, from their roars to the way they scream when they get hurt. Music and sound effects stand out as some of the biggest highlights of the level design Silent Hill f experience.
Also, there should be plenty of praise to the voice actors who do an amazing job of bringing the character to life. The way they build suspense, conveying emotions ranging from fear to excitement to the kinds of things high school students expect, is faithfully reproduced here. Englishcast offers strong performance and continues to the high standards set in Silent Hill 2.
However, special mentions must also be made to perform Japanese voices. I’ve experienced it easily and I can easily see myself doing a full playthrough in that mode in the future. Given how deeply rooted the game is in the Japanese environment, it may even be an ideal way to experience it. Overall, the work of voice remains elegant yet sublime and faithful to the spirit of silent hill.
It is running on Unreal Engine 5, Silent Hill f It can easily stand as one of the most visually impressive games of 2025. It doesn’t completely cast a shadow Silent Hill 2 Although it’s a remake, there are clear improvements to character rendering and animation, especially in cutscenes that feel more realistic in expression and movement. I’ve already touched on the vibe of the game, but that deserves another mention. The texture work is excellent, the volume effect is beautifully executed, the lighting is spot-on, creating a visually rich yet relentlessly oppressive world.
And the art in the most nightmare sense is the design of the boss, a real work of art. It looks sewn from the twisted human body at first glance. They are the kind of pieces you rarely saw, up to the grotesque fusion of raw flesh and flowers. Technically, my performance has been surprisingly stable throughout my experience. Using Unreal Engine 5, which is related to recently messy firing, Silent Hill f Running smoothly is a big victory.
“The weight of your strike doesn’t always pass through, and the feedback from the landing blow feels calm. Some people aren’t all about combat animation.
So let’s move to the core Silent Hill f Experience: Combat. There have been many discourses about the so-called “soul-like” approach, but let’s make it clear soon. This isn’t something like soul, even if it appears to borrow some elements from the genre. The battle here focuses primarily on brawls, dodging, countering, or hitting with makeshift weapons like iron pipes and hay weapons facing ebisugaoka’s terror. The counter plays the role and you can use your sanity meter to slow down the time and enter focus mode, allowing you to read enemy patterns better. All of this can be scrambled for replacement while keeping an eye on the stamina bar and with weapons carrying durability meters.
On paper, the system works well. The main character is not a superhero or an adult like James Silent Hill 2 Those who are suitable to treat themselves in such nightmare situations find a certain level of clumsiness worthy of combat. But the problem lies elsewhere. The weight of your strike doesn’t always pass through, and the feedback from the landing blow feels calm. It’s not all about combat animation, but also features a remarkable Jank. Also, the game felt a little easier when experiencing in Story Mode, so I recommend changing the difficulty of the action vigorously for a more rewarding balance. Overall, combat is serviceable and finishes the job, but it doesn’t end up being refined or satisfying.
This relatively simple combat system is supported by a more attractive advanced layer. This will positively encourage exploration and reward you by gradually enhancing your character. This game offers a variety of consumables and collectibles. This can be sold to earn in-game currency. That currency can be spent on permanent upgrades or buffs. This can even reduce the range of stamina or the enemy’s perspective. Importantly, these items aren’t scattered in abundance, so it’s not as if the characters were overwhelmed. This creates effective risk versus reward dynamics. The more you deliberate yourself to explore, the more items you will discover and the more you can strengthen yourself to gather more currencies.
“To wrap it up, Silent Hill f It feels like a step in the right direction for the series. It makes so many things right, even if some of the combat mechanics and animations are even more refined. ”
This series always takes pride in going beyond the usual “Go to Point A to B” puzzle design. I am pleased that this tradition will continue here. Whether you carefully observe the scarecrow, decipher mysterious codes, or search for keys while a scary enemy creeps into the background, you will encounter puzzles that will truly tweak you to your thoughts. They are thoughtfully designed, add tension and variety to the experience, and if you can’t crack them right away, expect to spend a considerable amount of time wrestling with the solution.
To put it together, Silent Hill f It feels like a step in the right direction for the series. Even if some of the combat mechanics and animations were even more refined, it does so many things right. But here’s a solid and compelling package. At the start of this review, I said it depends on how Konami’s ability to maintain consistency depends on how it depends. Silent Hill f After all. Based on my experience, the publisher may have finally found a victory ceremony. silent hill.
This game was reviewed on PlayStatiom 5.
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