Hollow Knight: Need help tackling the cold climbing of Mount Fay at Silksong? Mount Faye’s temperature is as dangerous as predators, making this ascension one of the most unique experiences in Silkson. Thankfully, climbing the mountain northwest of the map is worth the trouble as it gives you access to one of the Hornet’s strongest gaming exercise tools, as well as powerful new weapons and yet another mask shard.
follow me Hollow Knight Part 22: Silkson Walkthrough It details every step of the ascent in detail, showing you how to get a faydown cloak at the summit and everything that is valuable along the way.
Do you need a walkthrough in another area of the game? Check out Hollow Knight: Silksong Walkthrough Hub!
Faymount Walkthrough Step:
- Unlock the Slab Bellway.
- Grab the spool fragment at the edge of the mount fay.
- Buy Mount Faymap from Shakura.
- You reach the top shelf.
- Cross the lake and head to the next bench.
- Gets the memory crystal.
- Rescue the fleas from the ice.
- Reach the summit and get a faydown cloak.
- Create a Silk Shot tool.
- Check out the mask makers.
- Gets the mask shard.
1. Unlock the Slab Bellway.
To reach Mount Fay you need to follow a direct path through the slab. This is a desolate prison area that you will explore properly later. You will quickly travel to Choral Chamber Benchlica Station and climb to a level just above the Citadel Spa. Then head left as long as you can go.
Head along the long bridge of enemies – most of them appear once across the bridge, leaving the other side and entering the slab.


Climb the cage in the center of the room and reach the ceiling. There is one small round cage with items inside. Press it open and snatch the item for the worn rosary thread. Next, pull on the lever to the left of the room and proceed.

Kill the enemy in the next room – Guardfly – and beware of that goopu attack. Next, lower the sign holes in the ground. There are some shardlocks to the right that break, but then go all the way down the road, kill enemies in your path, and knock on the circular gate in your way.



Once you reach the locked door with the keyhole, lower it to the lower level and go off-screen. In this next room you can rest the bench on the right and there is a slab bellway on the left. If enough, unlock it with just 40 rosaries.
2. Grab the spool fragment on the edge of the mount fay.
The road to Mount Fay is on the other side of Bellway, but before you go there, you will return to the room with a guard fly. On the left is another Guardfly, with items in another cage that can be plundered in search of shard bundles.


After that, climb to the top shelf and the wall hanging up to the room above you. Head left, kill Drampemite and run the pressure plate trap along the way until you leave from outside.
Here, the icy temperature of Mount Faye will eventually start to damage you. Climb quickly up to the higher shelves and collect spool pieces. Next, I’ll return the way you came.
3. Buy Mount Face Map from Shakura.
Return to Bellway, cross it and head out to Mount Fay. Again – cold temperatures will quickly hurt you and when it starts hurting you, it will drain your health fast. This clearly places the clock on everything you do with Mount Fay, but there is an area of warmth that acts as a checkpoint.

This first section will gently introduce this idea. You’re not interested under you, so just cross the two ring hooks to the next room. Here you will find a warm lantern and a shakura next to the bench, and a bench for rest.
Shakura’s dialogue exhausts and buy mount fay maps for 40 rosaries.

4. Reach the top shelf.
The option allows you to head straight to the left of Shakura at this point and head over to the room beyond. At the end of the hallway is a territory of warmth and a tablet that gives lore about Mount Fay. After that, you will return to Shakura.

Climb the two small shelves to the left of Shakura onto the ice and cover the shelves on the right side of the shelves. You will be doing a lot of crawling in this area, so looking for these opportunities for quick horizontal movement should be a second nature for you.
Jump over the shelf on the top right to increase the warmth, then leave the doorway on the right. From here you need to climb and quickly climb. You need to continue past the fragile shelf, towards the enemies of the driftrin, and towards the hook above. Once you reach the shelf with a silk spider web, you will need to climb the wall on the left and climb the claws onto the hook above.




You get ideas – you need to use a lot of crawlines. I’m not detailing all the movements you need to do – know that the solution is almost always the clavicle line. In the end you will reach a little bubble of warmth to recover.
From there, roll up the spikes and proceed to the next warmth bubble (on the wall). Then head towards the opposite wall and continue climbing. Past the next three Driftlins, you reach a stiffer scaffold. Run to the left and you’ll feel warm. From there you can enter the room on the left.
5. Cross the lake and head to the next bench.

Spool along the hallway to retrieve the silk and head towards the edge of the shelf. From here, you need to jump over the wall on the left and hug it. Slide downwards until you reach a shelf far below you’ve never been to before.
You can hit the spool on the ceiling of this next hallway. In a few more steps, you awaken a new enemy – an automaton called the Republic Volunte will use a charge-up laser to blow you up.


Passing the servants, there is a frozen lake in the next room. When you fall into the lake, the temperature will instantly be set to a “kill you” level. Crawling the first three enemies, and at the third, jump up, head backwards, and claws on the hook. From there you can climb into a temporary area of warmth.
After this, use the crawl line for what is available and head left. There are some large overhanging rocks that when they come into contact with them, giving Ice Lake a (relatively) safe platform.



Heading towards the edge of the lake, you arrive in a warm room with a trap door leading to the bench below. To get to the bench, go left, go down to the bottom of the next room, then turn and break down the wall on the right. You can then pay 60 rosary to unlock the bench and rest.
6. Get the memory crystal.
Climb onto the bench and tap the lever above to open the trap door. But before heading upwards, it descends and attacks the wall on the right of the bench for a secret passage.

Collect the rosary along the way, then drop the holes and quickly destroy all the ice balls in front of you. This way you can reach the realm of warmth. Here you can attack the white crystal to the right until you drop the item – Memory Crystal.


This handy blue slot tool leaves a fast acting trap in your location whenever you take damage – very useful when fighting low-level enemies, such as during battles in the Gauntlet Arena.
7. Rescue the fleas from the ice.
Return to the bench and rest, climb upwards through the trap door and onto the exit above you. Use the warmth area on the left as the starting point. Next, head up the next parkour course and head right to the first enemy and continue further.


After the first bubble of warmth, you need to drive off the road past the above spikes and quickly drive off to the enemy to the right. Eventually you will reach the far right side where another bubble of warmth is found next to the right exit.


Pass the exit and follow the path to the top right where the next warmth bubble is. But before moving forward, you go back to that last crystal wall to the left, jump over it, then continue climbing upwards to reveal the hidden passage.
Here you will need to pass through another load of ice crystals. One of them contains poor frozen fleas, waiting for rescue, near the top right. Release the chisels and then return to the warmth bubble below.


8. Reach the summit and get a faydown cloak.
Go right and crawl around your path past the next Ice Lake. If necessary, refill with silk if necessary, then head to the next room to the right.
In the room over there, break down the wall and unlock useful shortcuts here from the shelf below you. Next, jump off the shelf to the right. To get to the exit above, you will need to do a quick clawline-ing. Once there, run to the left to destroy the fragile wall of the bag and reveal the bench to rest.


To proceed from the bench, climb the small wall on the right, then tighten your claws onto the hook above. From there, continue climbing and clawing until you reach a bubble of warmth just below another exit.




You are near now – climb the wall to your right, then activate yourself to the left, and glide a little until you reach a large air current there. Take the air all the way to the summit.


Interact with a big tuning fork and play Needlin when prompted to get a faydown cloak (and meet friends).
9. Create a Silk Shot tool.
Congratulations – you can now get a faydown cape and double jump freely! It may take some time to get used to having to hit a jump three Time to activate the float, but overall it’s a great upgrade.
Not only that, it is equipped with a faydown cloak, which can withstand the cold temperatures of Mount Fay. No more doing everything as fast as possible!

Before doing anything else, carefully drop the right edge of the tuning fork platform and drift onto the lower shelf left. Once you enter a room inside the cave, you can rest on the bench there.

You can also interact with the table on the left. This allows you to create perhaps the most powerful version of the Silkshot tool from the ruined tools that have acquired age. This is one of my favorite weapon tools. With quick action, you can penetrate multiple enemies at long distances, and have shots before you need to create more shots.
What other ways to repair ruined tools?
10. Visit our mask maker.

Exit the Silkshot Tool Cave and drop down off-screen. Then I returned the step back to a massive airflow and lifted it up to the summit. But instead of putting it all the way up, I jump down to the left shelf in the left half.
Now you can use the double jump to reach the top shelf and go off-screen. At the far end of the platform, drop down on the ice slide below (or drift down for a safer but more enjoyable trip).



At the end of the slide there is a hole in the ground and a hole in the left wall on the right. Go through the hole on the left and follow the path. This next parkour course is designed to allow you to use lots of double jumps to get plenty of reaching your next claw or wall grab. Once you reach the summit there is a small hovel that you can enter to meet the mask maker.
This NPC is here primarily for the text and lore of flavours – you actually get nothing from them. However, there is a unique interaction here. Attack the mask, attack the mask and break the mask and talk for more interesting lore.

11. Get the mask shard.
Return to the hole in the ground and drop down. Now press the lever, open the trap door and then drop further down, returning to the long diagonal climb we made earlier. Once you fall to the bottom, you will find the first bench again.


Mount Fay has only one thing left, and it’s super easy with the Faydown cape. Go out into the West room and make your way just below the hollowed-out broken tower above you. Then double jump to reach the wall and climb to access the mask shard at the top. Final farewell gift from Mount Fay.
With both Clawline and Faydown Cloak now in place, there are plenty of different areas in the previous region, allowing you to access places you couldn’t do before. Part 23 of the Silksong Walkthrough and visit each one and complete a variety of miscellaneous quests and tasks at once!
(TagStoTranslate) Hollow Knight: Silksong (T) Action Adventure (T) Indie (T) Nintendo Switch (T) PC (T) Platformer (T) Team Cherry