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Gamebixby > PS5 Games > The Dying Light: Beast Review – Always Angry
PS5 Games

The Dying Light: Beast Review – Always Angry

Published September 18, 2025 13 Min Read
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13 Min Read
The Dying Light: Beast Review - Always Angry
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II hope the meeting is in a better situation, but it was a joy to see Kyle Crane again. Nevertheless, my time The dying light: beast It’s a complete explosion, and the Caster Forest is full of fun ways to kill and be killed. There’s nothing cheap on Techland’s latest outings. Crane’s latest adventures are excellent at it.

beast It is an enchanting new adventure and features a survival horror gameplay loop that guides the story and other players the responsibility of balancing time between different activities. Despite his new strength at the hands of his enemy, Baron, a sight of calm indifference, a spectacular sight, Crane is human enough to feel the pain of each swipe, bite, or punch from an infected person who has become so vicious in the 13 years since he last saw it.

Thankfully, he has not forgotten the valuable parkour skills that Rahim taught him at Haran. And leading him around the world is probably one of my favorite experiences. That’s not that the game doesn’t shine in other areas, but rather the traversal mechanics of this game show how much pride and effort Techland put into this title.

Easy to jump, swing and run around both indoor and outdoor environments, and burn the path to next purpose thanks to a system that blends very well with an environment designed to support it. The movement is strengthened and deeper. There is no stamina drugs, tighter physics, and a larger library of climbing and handoffs that keep the flow seamless. The Caster Woods are laid out like a vibrant maze. Roof stacking, cutting rigs, and even hop-in tracks can stitch routes across wide woodland gaps.

“The traversal mechanics in this game show how much pride and effort Techland put into this title.”

We begin our story with Crane, the Baron’s prisoner, and endure the fear that is unbearable in the hands of the villain. His situation appears dark until things go south in the Baron’s lab.

She leads the facility before meeting him in person, and warns him against the Baron’s blind rampage against the Baron’s superior army. From there things get so intense that crane’s quest for revenge against a man who has been forced to endure the horrors of the past 13 years becomes a compelling story that makes you want to know what will happen soon.

Kyle’s new Beast Mode was introduced very quickly in these early times and is constant in his journey. Olivia leaves him up by hunting and killing chimera, a new type of enemy beyond gaining a horrific reputation, and gathering potential allies who can help him in the battle ahead. the The dying light As you remember it, and the people you meet, are as memorable as those in the previous title, each with a unique backstory, presenting moments that are very memorable, reflecting the dire situation in which the world finds itself thanks to the THV virus.

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https://www.youtube.com/watch?v=idgomh7t5uy

“The crane’s quest for revenge against a man who has endured the horrors of the past 13 years quickly became a fascinating story, and I wanted to know what would happen consistently next.”

At this point you can explore Casterwoods almost freely as you please, and the map is littered with things to do. But actually doing them doesn’t mean walking around the park. In this game, taking on a horde of infected people is almost a death sentence, and you can save a lot of, if not time, frustration by seducing you apart from the pack to be safely disposed of before repeating the cycle. The world is very well designed. The dying light It balances the survival and horror elements of the title, the title, that formula, and makes it something that allows you to spend hours without thinking about taking a break.

The game’s combat system will be serviceable, but it will be better if you can get better weapons by finding them in the world or creating them in a workbench in a secure zone. I have to give a special cry at how Techland has made good use of Dualsense 5 haptics. However, melee weapons will not last forever. Sticking to them means jumping into the inventory menu to repair them and using valuable resources each time.

Most resources are extremely scarce and require a lot of new weapons and upgrades. Don’t be surprised if there is no remaining low weapons or ammunition, just as the infected swarms collide and force bolts before they are torn apart. Firearms can hit hard in a pinch, but it’s difficult to keep them viable and there’s a shortage of ammunition, so you’ll need to corner and clean the blueprint just for enough crafting. And remember, this is all day!

The Beast 01, the dying light

“The world is very well designed. The dying light Aplomb, balancing the survival and horror elements of the title, the formula. ”

At night, things get worse. It’s way too bad. The volatiles are back and are absolutely terrifying. They come to you everything they have and unless you have the opportunity to activate your beast mode and defeat them, you have no other option but to turn the tail and run when you find them.

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The Beast Mode mechanic looks very good. During game opening hours, enemy landing hits will be added a little to the Beast Meter, but will be slightly reduced to a higher difficulty due to taking damage. By filling it up, Kyle becomes ballistic enough to get in his way with an infected unfortunate situation, but after dropping down some chimera and harvesting blood for the GSB, things really get interesting.

That’s because you’re going to net points to invest in your beast skills by defeating Chimera, and the early unlocking of this upgrade path will allow you to unleash Beast mode on a whim. It’s where the game’s combat gathers for me, and I can strategically fill the beast meter by carefully fighting the few infected at once.

The light of the dying beast

“While firearms can hit hard in a pinch, it’s difficult to keep them viable and there’s a shortage of ammunition, so you’ll need to corner and clean the blueprint to create enough.”

This careful preparation is part of the gameplay loop, almost a prerequisite before diving into either the story or side missions, and is extremely challenging. I started the game at the most difficult difficulty and quickly fell into normal. beast. Considering that you won’t lose valuable XP every time you die, there’s no shame in falling into an even easier mode, given that you’ll be charged a penalty in other modes. If things are getting more intense, you can choose to take your friends through a multiplayer cooperative.

Kyle’s skill trees are all drawn from the same point, so you need all the bits of XP that can be rubbed together even on normal difficulty. I was drawn to the battle tree, dropkicks alone are worth it, but other branches add many useful perks.

Each mission feels unique and unique, and even feels side content such as looting the convoy, reactivating safe points on the map, or visiting infected, infected locations with rarer components. It’s not just the new enemy types that make it, but its versatility is one of the game’s strengths, but it’s also a way in which each place feels carefully crafted to maintain tension. You are pushed to investigate every corner. Or you risk leaving behind what you really need later.

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The Beast 02, the dying light

“All Kyle’s skill trees are drawn from the same point, so you need every bit of XP that can be rubbed together even on normal difficulty.”

Infected items are available in all shapes and sizes, and you can find something worth seeing lurking everywhere. I have been particularly troublesome for goons and their huge size and brute force have made me very careful about my doges and strikes. The faster ones among infected people are also very troublesome on the field, and often have an entire pack that can throw away your timings often enough to be considered a serious problem.

The dying light: beast It did what it was trying to do very well and its performance on the PS5 felt incredible. I personally prefer better frame rates in the game, but that quality mode is also a great option considering how vibrant the game’s environment is during the day, and how choking they are at night. The audio design of the game is another highlight. The soundtrack and voice acting have proven to be extremely effective for each purpose.

I hope Kyle had a bit of charisma despite the narrative foundations that justify his character’s grumpiness. His story is much more personal, this time very dark, and Roger Craig Smith does a serious good job of communicating his barely repressed anger and his burning desire to resolve his score with the Baron. But he could sometimes tear his smiles and sleazy remarks.

The Beast 03, the dying light

“Faster people among infected people are also very troublesome on the field, and often have an entire pack that can throw away your timing enough to be considered a serious issue.”

whole, The dying light: beast Very entertainer and very easy to recommend to both newcomers for both franchises and veterans. Anyone who has played previous games will easily spend time during business hours. That said, even if you do, it’s still fairly easy to speed up. Don’t start with the difficult difficulty as I did.

This is a survival horror title and is so fun to play and engaging enough to keep investing in the story. It’s safe to say that The dying light I came back with a slam.

This game was reviewed on PlayStation 5.


(TagstoTranslate) The Died Light: The Beast (T) PC (T) PS4 (T) PS5 (T) Techland (T) Xbox One (T) Xbox Series S (T) Xbox Series X

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