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Gamebixby > Upcoming Games > Borderlands 4: Seriously, what’s going on?
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Borderlands 4: Seriously, what’s going on?

Published September 17, 2025 11 Min Read
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11 Min Read
Borderlands 4: Seriously, what's going on?
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sEptember quickly became one of the busiest months in the game, and it takes into account that the moon has begun Hollow Knight: Silkson, Chronos: A New Dawn, Hell is Us, Metal Eden and Demon x Masina: Titanic Scion. The following weeks are relatively mild, with only one major release. Borderland 4. Despite CEO Randy Pitchford’s attempts to drive away future consumers saying “they could cost $80,” the development team has built up the hype.

The overall vibe was pretty positive, even between each character’s deep dive into skill trees, the proper film origin story, and even a deep dive into Endgame. Pitchford hopes that “everyone has realistic expectations of performance” and ignores Pitchford, who says “the bottom edge and old hardware may not work the same way as a high-end modern PC.” You probably remember that Border Zone 3 There were some pretty serious performance issues at the time of release. surely Borderland 4 Especially since it runs on Unreal Engine 5, it couldn’t get any worse because it runs on Unreal Engine 5, which is famous for its optimization. right?

https://www.youtube.com/watch?v=qwokeg7f3ye

We arrived on the launch day, but I clearly remember the review of steam hanging “almost negative” for the first few hours. It quickly became “mixed” and has been hanging there ever since. Currently, 65% of 22,931 user reviews give thumbs.

Many of the reviews complain primarily about performance, optimization, and even stability. According to Pitchford, some people complain that the hardware is the “top line” unless the configuration drops the configuration in the middle (ironically, the 2K QA team used to achieve 60 fps on a minimum spec PC). There are crashes, freezes, studs, and the whole piece. One highly praised user review is, “Modern games can no longer be optimized, and still want $70.”

That alone is quite poignant, but 65% are positive, right? It also has now passed 300,000 peak concurrent players on Steam, making it the platform’s biggest launch in the series’ history. Obviously there are people in the minority who complain, except that the percentage doesn’t speak the whole thing.

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However, even the most notable positive reviews warn that performance and optimization are the main issues and that they should actually pick it up only if the rig can handle it. Oh, and frame generation is still a must.

I think Gearbox will be working on improving things while issuing statements, pledging some updates and making sure the overall quality of the game speaks out. Even the first update released last Saturday said it would “enhance stability on a wide range of PCs.”

It also provides an optimization guide for Nvidia and AMD GPUs, warning that if the settings are changed, the shader must wait for recompilation. It can take up to 15 minutes. Ah, play at least 15 minutes to see if your performance has changed in any way. Some have come into the Nvidia control panel and found that increasing the shader cache size to 100 GB helps with stud sounds.

However, you can’t get the wrong performance issue. Even Digital Foundry, which tested its PC version with “the fastest gaming CPU that money can buy”, faced with stutter, not to mention all other issues. “This seems to be inferior to normal in an unrealistic Engine 5 game given the performance of other games that use this engine.

But it should be that and we are all ready to go ahead as the gearbox works to improve and optimize its big meal tickets. Except no one – not you, not me, nor even the development team, could have explained the Pitchford Factor.

Players in the Polling Console wanted if the field on the view slider is needed (after multiple complaints wondering why it didn’t ship by default), and told them how it would affect “fairness” and the CEO of the gearbox was turned off with one multi-threaded long. “Every PC gamer has to embrace the reality of the relationship between hardware and running software is doing,” he went on to explain that there are many tools in place to accommodate people who prefer more features, frames, or higher resolutions.

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“There are some real issues, but they affect a very small percentage of users. We’ve fixed them, and many have already been fixed.” All this seems enough until we reach the DLSS part. “I’m sorry if you’re obsessed with the idea that DLSS is bad for gaming experiences because you’ve seen and read them on the internet. Instead, use technology designed to provide the experience you want.”

Still, he assures players that the studio will continue to work and that “the more people play, the more data it will be, and it will be easier to continue to improve.” This sounds like a strange way to encourage people to spend money and time on your game, but Pitchford says he knows the reaction comes from a place where fans “really care about it.”

But that should be the end of that, right? Well, like we said, it’s kind of a multi-threaded long declaration. In another post, he shared statistics for computer services, with complaints accounting for around 1% of installations, with only 0.04% being related to PC performance. Approximately 0.009% was marked as “valid”

“This is less than 1% (0.01%) of customers using CS tickets for effective performance issues and less than 1/5 to get help with Twitch drops using CS,” Pitchford said. “This reality is dramatically different from what you would expect if your only source was a specific internet thread.”

Borderlands 4_04

This may be lightly missisive, but in reality, it seems like some roundabout to actually promote that players using customer support are not enough. He then went into another spill about everyone with real problems. The gearbox is the one who “cares” and these details will be “a useful perspective if you get your feelings online from others.” And then there’s “Don’t believe everything you read.”

But certainly that’s it, right? Of course it’s not. In yet another thread, Pitchford outlined all the different ways players can see the PC performance improvements before advising players to choose 1440p with the “ultra-high” setting. “If you’re stubborn, performant and want to have a good time, consider running at 1440p resolution. If you have a video card beast, then 4K is probably fine. But if you’re in the middle or close to the smallest specs, I definitely recommend making that deal.”

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When he was told that it would be better to make a game with “most common hardware” in the first place, he replied.Borderland 4 This is a premium game designed for premium gamers. It’s like Borderland 4 It cannot be run on PlayStation 4. You can’t expect to run it on too old PC hardware. “He then compared it to “trying to drive a monster truck with the motor of a leaf blower.” It leads to disappointment and to reimburse people who don’t want to “due to ruin the setting to make things better enough for you” by accident or wishful thinking.

Oh, and before that, when he said he should make the game look good without upscaling, Pitchford pulled the ultimate card: “Code your own engine and show us how it goes. We’ll be your customer when you pull it off. Sounds like passive aggression, but I’m off track.

Overall, no matter where you fall into this argument, I will not deny it Borderland 4 There are some issues with the PC. Ultimately, how long it takes to deal with all of them is the biggest concern. I won’t beat dead horses Monster Hunter Wild I’m having performance issues after all these months on my PC, even if it’s running on a different engine. But there were plenty of titles, whether Unreal Engine 5 or not. This is not optimal for everyone, regardless of the amount of optimization.

That doesn’t mean that the gearbox can stop you from trying it, especially if you want to justify its high price tag. It’s best to wait and see, and hopefully this won’t turn into a situation where shareholders are asking for answers in a few months.

Note: The views expressed in this article are those of the author and do not necessarily represent GamingBolt’s views as an organization.


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