Elden Ring Nightreign quickly gets a higher difficulty mode – deeper. The game is clearly about to spend another moment. Of course, fromsoftware knows this, so the developers have decided to roll out a big update to tweak some things ahead of the release of the new mode.
This latest patch, version 1.02.2, arrived a little while ago on all platforms, bringing many unexpected balance changes and gameplay adjustments to the mind of a deep night.
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Patch 1.02.2 was released following an hour of server maintenance. after that I’ll do it Contains Deep of Night content. As previously announced, the high difficulty mode will not be available until tomorrow, September 11th.
What teeth But I’m going to see today, here’s a list of broad variations in the balance of all of the Nightfarrer character classes in the game (except Ironeye). Some of the highlights are: Wylder is increasingly calming as he casts shots of his claws, and enemies are increasing stamina damage to block them. Guardians gain more strength and dex per level, and the range of steel guard passives is wider.
The Duchess has many changes of herself. She gains more dexterity at each level, and some of her dagger attacks do more damage. Her ever-popular finale ultimate also lasts forever. The enforcer gains increased power for flat attacks while the cursed sword is in use, boosting the skill itself. Crucible Side: Beasts are active, but the class is now dealing more damage. Revenant is another interesting change as it allows other players to pass through the spirits they have been summoned. Their transparency has also been adjusted, perhaps to better inform players that they can pass.
Make changes that affect everyone using a particular weapon, beyond individual changes every 1.02.2. For example, a dual-weekle jump attack that runs on medium-sized weapons will do much more shifting damage, but doing the same with a larger weapon will do less.
Death flares in Eclipse Shotel, a weapon skill that applies death, should be more effective in doing so. Interestingly, there is currently a cap on the cumulative impact of the power of vengeance and the power of House Murray Passive.
Other large components of the patch affect some of the sovereign bosses of Everdark. Everdark Sovereigns is a more challenging version of the game’s Night Road boss, with some people seeing tweaks of balance in the past, but today’s changes have a wider reach. Everdark Sovereign’s sensory pests, balanced beasts, DarkDrift Knight received a mix of buffs and nerfs on attacks, and how to respond to attack/status effects from players.

Read below for the complete change log:
Night Farrer adjustment
Humility
- I’ve got more calm while casting my nail shots.
- Increased stamina damage handled by claw shots to block enemies.
Guardian
- Increases strength and dexterity when leveling up.
- The steel guard passive ability angle range has been increased.
- Increased the range of the wings of Salvation.
- Increased attack power of the Halberd Guard counter.
The Duchess
- Increases dexterity when leveling up.
- Increased attack power for some dagger attacks.
- Reduced damage to heavy attacks on two-handed daggers in the second time.
- This change does not affect charged attacks.
- The duration of the finale ultimate art has been increased.
Raider
- Attacks shift the enemy to increase the abilities of the Great Hammer.
- Increased attack range for retaliation skills.
Revenant
- Adjusted the transparency of Renavent’s summoned spirit.
- Players can now pass through Lenavent’s Spirits Helen and Frederick.
recluse
- Increased attack power for magic cocktail attack spells.
- Use magic cocktails to reduce the time required to cast spells.
Enforcer
- Increases attack power while the cursed sword is in use.
- The skill was used to increase the attack power of the Cursed Sword Weapon Skill when the blade was unleashed.
- Crucible Side: Increased attack power for several attacks while the beast was active.
Adjustments to weapons, passive effects, and special effects
- I shifted it off with some small and medium weapon dual wheeled jump attacks to deal damage.
- Several large weapon dual wheeled jump attacks have been shifted to reduce damage.
- Increased the efficacy of death state diseases applied by the death flare of weapon skills in Eclipse Shotel.
- We set a cap on the cumulative effects of the power of revenge and the power-passive effect of the House of Representatives, and adjusted its potency accordingly.
- “Guard Counter Triggers a Sacred Burst” Adjusts the passive explosion-good effect to prevent enemy posture breaks.
Adjusting the effect of artifacts
- “Adjusted effect” (wylder) Standard attack enhanced with fiery follow-up when using character skills (Greatsword only) to consume stamina when performing follow-up attacks.
- Increases the attack power of “(Wylder) Art Activation spreads fires across the region.”
- “Wylder” Art Activation spreads fire across the area and prevents the attack power of the Burn Effect from being changed by wielding one-handed and two-handed weapons. so “Increases the duration of (iRoneye) to extend the duration of weaknesses” effect.
- Increased the efficacy of the “continuous HP recovery” effect.
- The efficacy of “restored HP when using medicated bolus or other products” has been increased.
- Increases the effect of “Kazukana” to activate the ultimate art.
- Changed the “(Kazukana) Activate Ultimate Art Max HP” effect, and HP increases will now last until attacked, even after the ART period has ended.
- Increased the amount of runes obtained through the “Critical Hit Acquisition Rune” effect.
- “Increased the effectiveness of HP recovery against attacks (specific weapon types).
- Increased the effect of the “FP recovery effect on (specific weapon type) attacks.”
- Reduced duration of the effect “Improves calmness and denial of damage when knocked back by damage.”
Adjusting other night furs
- Adjusted visibility of “Rykard’s Rancor” magic.
EverDark Sovereign Adjustment
Everdark Sovereign Sensitive Pests
- Increased attack and stamina attack power generated attack power against Night Fur protection while possessed by Animus, Ascendant Light.
- Adjusted and fixed attack actions for Animus, Ascendant Light, Gnoster, Knight Wisdom, and Foultis Stone Shield.
- Shortened the shift when Nightfarers were hit by several attacks from Animus, Ascendant Light.
Everdark Sovereign Beasts like Equilibrium
- Adjust the effects given to summoned and condemned Knightfarah so that it can be dispelled by the regression method.
- Increased the enhancement granted by the light dropped by the defeated accused nightfarrer.
- Reduced attack power of criticized parents.
- Removed the effect of increasing damage denial when accusations are condemned.
- The state effect of the blamed Nightfarrer’s death reduced resistance.
- Adjusted responses to ranged attacks from criticized Nightfarrer player characters.
- Adjusted targeting priorities for criticized nightfarrers under certain rules of combat.
Everdark Sovereign DarkDrift Knight
- Increased HP and stamina attack power against security guards from Night Glow champion Fullhor.
- Increased attack power for several attacks from Full Hall, the Night Glow champion.
Other enemies
- Adjusted responses to ranged attacks of criticized Night Fur player characters that appear during the event.
- It shifted and responded when strong attacks such as Ultimate Arts attacked the red wolf of King’s spouse boss.
- Fixed a bug that made it less likely that some attacks from Marionette Soldiers would hit a player character.
Limveld adjustment
- Increased damage from the night tide after defeating the Second Night boss.
- Adjust the spawning position of sensory pest invasions to reduce the chances of them occurring far from the player’s character.
Adjusting the menu
- The design of the sacred attribute icon has been adjusted.
Penalties for disconnecting from an online session
- Adjusted the penalty rate for session disconnection.
- Multiplayer functionality may be limited if you disconnect from a session due to a network issue or if you close the game during an ongoing session. If you rejoin the session you left behind, the penalty you will be charged on disconnection will be removed.
Bug fixes
- Fixed a bug where right-handed Greatswords’ post-attack delay when Wylder handled it, but shorter than expected when using spells with magic or left-handed weapons immediately after attack.
- Fixed a bug that could cause the Guardian Wing’s Salvation Wing to be interrupted by enemy attacks or other factors during its activation.
- Fixed a bug that could cause the ultimate art of Guardian’s Wings to be biased and interrupted.
- Fixed a bug where backstepping as Duchess did not accept pre-entering skill commands.
- Fixed a bug where you could cast spells using magic cocktail skills under certain conditions.
- Fixed a bug where Allied Player characters could clip gravestones when Totem Stella was used.
- Fixed a bug where spirits summoned by Revenant would not revive if HPS was exhausted.
- Fixed a bug where special effects applied to spirits summoned by Revenant appeared on top of Revenant.
- Fixed a bug in which the enforcer was unable to perform a critical hit while holding a weapon in his right hand and holding a critical hit in his right hand that could not land a critical hit.
- Fixed a bug where “HP repair on thrust counterattacks” was not applied to the Enforcer’s Cursed Sword attack.
- Fixed a bug where the enforcer could not use pre-fill in the action after deflecting enemy attacks with cursed swords under certain circumstances.
- Fixed a bug where using the Spirit Shelter’s “Open the Door” action prompt to open a large door and move to the final battle area would remove the accumulated effects of the vengeful power and House Murray Passive effect.
- Fixed a bug that could cause the rarity of weapons placed directly into the field from dormant power to be displayed correctly.
- Fixed an issue where passive effects triggered by walking were not activated in horizontal movement in precisely illuminated shots using “bow” and “crossbow.”
- Fixed an issue where player characters could become unresponsive for a few seconds after attacking from a stance with a certain skill.
- Fixed an issue where the passive effect “Improved Equipped Magic” was not applied to Magic’s “Smash Crystals.”
- Fixed an issue where player characters could be given status illness due to accumulation of frostbite diseases from several enemy attacks while using the ultimate art.
- Fixed an issue in the battle of Everdark Sovereign with a “equilibrium-like beast” where “Libra, creature of Night” could move under the ground under certain conditions.
- Fixed a bug where fake blessings occurred while fighting Everdark Sovereign Beastious Fixed a bug that would lower the level without healing from the flask when a false blessing occurred.
- Fixed a bug where players would level down if a false blessing effect was activated during battle with Everdark Sovereign: Beast of Equilibrium, even if the action was interrupted by an enemy attack before HP recovery effect occurred.
- Fixed a bug where Blessings could be used again after defeating the Second Night boss.
- Fixed a bug that allowed players’ characters to perform unintended movements when using Spectrum Hawk.
- This addresses an issue that was not completely resolved in App Ver. 1.02.
- Fixed a bug that could cause players to not be transported correctly to the combat area if they fell and died during a cutscene while moving to the final battle area of the Spirit Shelter.
- Fixed a bug where dormant force was not displayed when defeating enemies under unstable network conditions.
- Fixed a bug where the effect of second-hand Wending Grace could become active when rejoining a session after disconnection.
- Reduced the rendering load for some attacks on EverDark Sovereign Tricephalos on PS4 and Xbox One.
- Fixed a bug that made it difficult to switch targets with diagonal input (PC only).
- Game stability has been improved in some environments (PC only).