Where is the Silkson Flea located? Dog-like fleas that act as Silkson’s glove equivalents are scattered throughout the Falroom. To mimic the first game, your job is to round up all the chives and return to Fleamaster’s Caravan as part of the Lost Nleas Wish Quest.
In Hollow Knight Silksong, you’ll release a total of 30 fleas and take them from the bottom of the bone to one of the far-flung areas of the game. I recommend keeping an eye on Lil’s scary companion, but unleashing all Silkson movement techniques, including double jumps and wall jumps, all Bellways that interrupt the Silkson map, makes it easier to go back and hoover Linnanth. If you miss a few on your Hornet trip, don’t worry, as the Lost Flea list below will get you off track.
Hollow Night Silk Song Flea Location
So far, all the lost chisels we have found in Silkson are:
Flea 1: Bone marrow
The first flea you come across is in the bone marrow. Simply follow the path at the top of the room and navigate the crumbling platform until you reach a flea stuck on some grape grapes.
Chisel 2: Deep Dock
The second chisel on the list requires quick steps to access it. Luckily, you get the means to dash just before you come across it. Once you’ve reached the area, press one of the levers on the left to lower the scaleable block before running up to the chisel.
Flea 3: FAR Field
The next flea is hidden in a distant field. To reach it, after reaching the area from the deep dock for the first time, accept the safety of the pilgrim rest, then double back to yourself, or bow westward from the Bellway even if you proceed on your journey.
Flea 4: Greymore
To reach the next flea, you will need to travel all the way to Lake Claw in the Far East of Greymore. Float to the right in the marked area and then climb the vast, vertical area. Here you will find fleas trapped in a container.
Freen 5: Bel Heart
Flea 5 can be retrieved from the tunnel above Bell Heart. We accessed the area from Shelwood and opened a hidden path before we raised our heads. You will need to unlock it at this point, but you will need to stick to this one.
Flea 6: Shellwood
Shellwood fleas need to navigate the spitter plants and some flower pogos. Head east from the bench connecting Shellwood and Moss Caves and exit onto a large vertical tube. Now, be careful to hug the left side and head down to the right side, then go down to the right side, and dodge the plants.
Chisel 7: Wormway
If you’re looking for a coat of arms of a wanderer who shoots from the west side of Shelwood or emerges from Moss’s house, you’ll probably find yourself on the Wormway. All you have to do for this is to knock out the wall and reveal the secret area, towards the right side of the central shaft. Follow it, and the fleas are yours.
Flea 8: Hunter’s march
I’d like to trek as soon as I spot a hunter march, but I recommend skipping until I unlock the cring grip. Enter through the bone marrow and stick to the wall on the left and pogo the plants as you go. Once you reach the top of the marked area, you will find a caged chisel.
Flea 9: Slab
If you go and are trapped in a slab, now is the perfect time to scoop another chisel. After obtaining the keys of gear and heresy, head left from the bottom of the area to the left with two unlockable brass floor shaft doors. Pass GuardFly and enter the interactable door in the background of the terrain. You can see that the fleas are trapped in the cage.
Flea 10: The Way of Sinners
Thinner’s path is not for the faint of heart, but represents one of the more challenging areas that can be accessed in the first act. However, walking through this area can save yet another flea.
Flea 11: Bilewater
If you decide to embark on an alternative route to the end of the Silkson’s first act (you are truly the strongest soldier of the Pale King), then you will encounter a chisel in Billwater. However, you will need to send two thieving enemies before you can release them. Hold those rosaries.
Flea 12: Blasted Steps
If you ignore the current optional areas (Hunter March, Wormway, Slab) and choose to follow the intended narrative path after Bell Heart and Shellwood, you will find yourself in the blown up step. It looks like a fair slog to reach this chisel, but considering there’s a bench on the left side of the T-section, it’s not bad at all (the right leads to the final Judge Boss battle).
And they are the lost chisels of the Hollow Knight Silk Songs we have discovered so far. Caravans will move you to a new location close to where you are currently in the story, giving you a safe place to rest, so it’s best to turn them into freemasters whenever you reach a new milestone.
If you’re looking for more unlockable merchandise, and wondering where Slab’s final trinket is, check out all Silksong Simple keys and door locations.