I want To give the Hollow Knight: Silkson does thrashing. Perfectly suitable C-sweet boric. I would like to repay all the cruel deaths, every transparent jump puzzle, every transparent jump puzzle that has been given to me over the past five days.
But I can’t. In every moment of frustration, there are even five reliefs, joy, and beauty. Like Hollow Knight, Silksong stretches over the vast map of Metroidvania, but its complexity is growing. It becomes like the narrowest tunnels leading to a spectacular new region, a more acrobatic and tailraval combat move set, constantly challenging exploration, and a thrilling, free-flapping bug. There were many more when I never wanted to play it again and when I wanted to stop.
This time, as you cross the deeply religious (and totally guarding bells) Falloom Kingdom, you play as a Hornet – a hollow knight boss with a recurring new weakened state that suggests that she has spent the last eight years eating salvation and endlessly refreshing her subreddit. But reaffirm your abilities and start unearthing upgrades. Some of that old powers begin humming once more. Her healing is more risky than the Knight, and is supplied with silk/soul/energy/anything, but is much more powerful, and when equipped with a different crest like the stance system, the needle slash base move set changes dramatically. Even her dash power, which she gains relatively early, adds sprints and long jump abilities that Knight’s equivalents have never done.
Very quickly, Hornet becomes a more agile hero despite the need to skillfully apply her talent to avoid being on another bug blade. It is also understandable that she needs to face a stronger enemy to counter this agility, but this is a bit dull. Essentially, it’s the strength to hit two health masks rather than standard, giving everyone outside the humble larva unexpectedly a generous health pool, even for boss and groan bugs.
This is tough. The mathematics involved essentially makes the upgrade of the first hard acquisition mask useless. Starting with 5, you can’t really survive the extra hits by improving to 6. This reduces availability of Heals and feels that we need to play more evasion games that are best suited to Pixel than Hollow Knight.
Still, it all falls under the fair and long-lasting doctrine of Soul Slicery, so don’t hit it in the first place – I can’t cross it too much about it. But Silkson sometimes slips on more recognizable, cold sides.
This is most prominent in several platform challenges, especially those that rely heavily on pogoing. For beginners, it strikes downwards on enemy or environmental props and bounces it back. These bits are uniformly scary as they differ from many of Silkson’s combat and are actually much of the running/jump/grappling movements, as Pogo doesn’t feel consistent.
Sometimes I Boeing into the sky and nearby insects have a little “10.0” sign (in my mind). Others, I get about 3mm of air from the same operation and fall fatally onto some spikes. Because there is everytime spike. Although it is slightly tolerant of certain coats of arms that exchange Hornet’s default oblique thrust, the uneven response to the success of the hit remains a lost cause of health.



It doesn’t have to be this way, and the worst part is that Silkson knows it. There is one area that is basically one superextension platform running. Despite being diamond hard in itself, I have not only been able to hold back my timing and movement, but I enjoy new attempts, not just the whims of a bouncy flower.
And, frankly, at least the area had reasonable access to the bench. Silksong usually subscribes to Dark Souls 2’s concept of respawn points. It’s not particularly useful places, not near the boss or in the middle of a long pogo gauntlet. If I squint, I can almost, vaguely see these runback points. Something about punishing your carelessness, coupled with the added tension of fighting or perkling back to your dropped booty without erasing another death forever.
Tension things don’t work as they can dash up or down all non-boss enemies and can lose to the boss themselves. In other words, they are boring busy jobs. This is the fact that modern souls and souls are becoming more and more clever. Even from Software, a developer whose presence partly borrowed Hollow Knight Games knew that Marika’s bet would be placed on Elden Ring.

Yes, Silkson is difficult and not a fun way to overcome it all the time. However, there is a give and take here. In exchange for tougher battles and platforms, exploration and navigation get some concessions – none of them are perfect amounts on hand, but you can enjoy wandering without the need for pads full of side notes. For example, goals and side quests are tracked in the journal. Metroidvania’s heresy? Not complete – the quest description is still light enough for details as you need to listen to NPC chat for meaningful pointers. It can be a bit helpful to maintain the number of errands you agree to, and the number of collectibles you’ve collected for a particular task.
The background signage, which highlights benches, shops and fast travel points, also looks much more frequent and harder to overlook than Hollow Knight. Again, this is rare in the game, but as long as you’re being abused by a double damage megafauna, I think it deserves something like that Big signs. New players who otherwise would be given nothing but pain would probably think these will help avoid getting lost.
Still, it’s good to get lost on purpose at times. Pharlooom, as mentioned before, is an absolute appearance, half of the joy of navigating caves, basins and palaces, looking for the next chunk of gorgeously painted, beautifully lit fantasy scapes. It is, as it is still customary, once broken traces of rich areas, but it will fascinate you with the magma pool factories and snowy mountains. If there are a lot of crossovers between games, the quality of each biome appears to be enhanced and enhanced. Its lush areas are a little lush with the royal towers slightly luxurious. It can be a difficult place or a difficult place.

It is also another big example of how Team Cherry can effectively carry you over to danger. Almost every tunnel or silo is often pleaded for a fast look, as it is littered with dizziness and shelves. This will turn into a long look.
These passes don’t always lead to something grand or something that you can attend immediately – this is still a MV word – but when many people know you’ll come back later, or something that actually leads to something interesting or something, off-track becomes a second nature. Also, such a sense of danger called by the runback apologizer? Every time you enter a new area, you get something like that, creeping forward into the unknown, with careful eyes to the ambush.
There are some backtracking, especially if you’re doing side quests, but sprints and their well-marked high-speed travel spots will shave most boring things. Plus, revisiting the village gives you a good opportunity to check in with the cast of Silkson’s likson’s likson NPCs.
The simplest pleasure of Silksong, Mind is its biggest. It’s about hitting something troublesome with sharp metal. The percussive distortion with the weight of the Hornet needle is even more satisfying and sensible than the claws of the hollow knight, and the extra mobility combined with the enemy’s flesh and higher damage output will become a dynamic back-and-forth battle, big or small, on a daily basis, when there is a balance of victory or death of the pin. I’ve gotten better at Silksong’s battles dozens of times, but writing this paragraph is still so electrical and enthusiastic I wish I’d come back in the middle of it.

After passing the first couple of basic big bugs, there’s also a good mix of boss concepts here. My favorite is the ones that are one-on-one with direct fighters. A straight duel serves as the perfect showcase for all your combination talents – but there is considerable variety, from ruining the safety of the terrain and leading to one memorable battle that turns silksong’s balliet ballic dance into a twin car. They’re fun to fight.
Luckily, Silksong offers a much more range of tweaking the more offensive and defensive options than the original charm system offers. In addition to Hornet’s thread skills, replacing Knight’s spells and nail art, an array of unlockable tools offers a new pile of melee, remote or protective gadgets. All of these will be inserted into the selected crest that determines the base attack pattern. I have settled on a long rope swing with a subtle coat of arms, with shorter, faster stabs or stronger, charged strikes emerging as an alternative. Ultimately, it all becomes a welcome degree of flexibility, especially if the boss is concerned. As much as these fights are determined by avoiding skills, after mixing up the tools, I definitely got some conflicts smoother.
I’m not yet convinced that you’ll need an average winning streak just as average as Silkson to offset your own strengths. And I didn’t even have the space to complain about the dry trade economy because of Rosary Beads (Farroom’s chosen currency) despite only dropping half of the enemies in the game. Still, looking at Silksong on the Steam Library is odd in itself, given the time it took to get there. I’m not thinking about counting beads. I’m not even thinking about boss runbacks. I’m thinking about a small branch on my map. I’m thinking about how to make the needle shine on an enthusiastic edge and what would happen if I push it into that awkward bug.
In short, Silksong, I can get mad at you. But I can’t Stay I’m angry at you. You are a fantastic, beautiful asshole in the game.
(TagStoTRASSLATE) Hollow Knight: Silkson (T) Action Adventure (T) Indie (T) Nintendo Switch (T) PC (T) Platformer (T) Team Cherry (T) Wot I think