If There is one thing mafia The series was consistently done correctly, it’s the setting and the story. The story and location are closely related to the series. After all, locales from the previous banned era mafia The title boldly informed the crime-filled plot. but, Mafia: Old Countriesthe setting and the story are even more intertwined than usual. The first part dives deep into Sicily at the turn of the 20th century. It’s true that guns and cars are around, but so are knives and horse-drawn carriages. This mixture of tradition and innovation is permeated in other areas Old countryThe spirit of design also includes many of these elements on this list. Here are 15 things we can’t wait Mafia: Old Countries.
Admire the Sun Celeste Architecture
https://www.youtube.com/watch?v=mmruwrng_by
If there is one notable difference in mafia Trilogy and Old countryas the name suggests, is the setting. The fictional city of San Celeste is located in the heart of Italy’s Sicily region and forms the origins of the Italian mafia family that migrated to the site of the previous game. There is a sharp attention to detail, especially regarding San Celeste. Sun-burning weathering is found in ancient buildings, with collaborative efforts to advance to a full reliability mode with regard to regional architecture. The studio did their homework and took a detailed trip to Sicily with a team of photographers to capture the rich variety the region has to offer. For me, Old country It feels a bit nostalgic and reminds me of all the historical landmarks within assassin’s creed Ezio trilogy.
Explore countryside Sicily
However, there are some things to admire more than the architecture in the town. Sicily is famous for its beatific hillsides and rich vineyard scenery – what we can get to explore Old country. I know it’s graphical and not in itself a detailed environmental piece of it, but the lighting in particular really appeals to me. It’s a spot-on with just a portrayal of the Mediterranean coast surrounded by the sun. The game takes advantage of this landscape and features generous horse and vehicle segments during and during missions. Imagine all of that Unreal Engine 5 Open-World Tech. What is the concept?
Grab those collectibles
And that’s because the outlook for collectibles this time is interesting to me because of the focus on quality environments. If the 1900s studio portrayal of Sicily is as good as it looks, I’d like to look for an excuse to stay there. We know there’s some form of collectible in the game, but we want something to add to the gameplay in some way. Vehicle parts are such collectible and reward players with classic cars once they complete the set. Previous collectibles such as magazines are also available at the table here, and while they are not much offered in terms of gameplay, they still reward exploration.
Immerse yourself in the soundtrack
The team also applied historic authenticity goals to the Sicilian soundscape, particularly with regard to the ambient folk tunes sung by the NPCS. San Celeste is bustling with people who have been hissing, humming and performing cheerful musical performances on the streets. This aspect of the music of the game has been frequently studied and drawn from the true Sicilian tradition. Non-diagnostic music, on the other hand, follows the more cinematic tradition of the series. Music inside mafia The trilogy has an incredible amount of fans Old country It’s sure to bring more to you in the orchestra.
Blows ears by vehicles without mufflers
Just like music, careful attention to detail was poured into important aspects of sound effects. Vehicles that were especially endemic to periods were treated by the royal family from the sound crew. The game’s vehicles were recorded from real life test drives in early 20th century automobile studios. These classic cars are surprisingly loud in real life due to the lack of exhaust mufflers, and you can hear more clearly the boldness of each engine in the game.
Drive cars from the early 20th century
Of course, driving these cars around the entire Sicilian landscape would be fun. In addition to the more mission-based driving segments, the freerome can also be driven, allowing players to try out handling these early vehicles. I don’t expect shim-like driving mechanics here, but I can’t be intrigued to see how they accelerate and turn the corner because the cars resonate and look real.
See original Mafia 1 event
Original fan mafia The trilogy is Mafia 1, 2and 3. Mafia 1 It stars a character who will join the Salieri Crime Family, and there is a very high chance that Enzo will bump into Salieris in the story. Old country. For those who played Mafia 2the city of Sicily was first briefly introduced, so it would be nostalgic to revisit San Celeste in more detail. Mafia 2” opening.
Witness Enzo’s personal journey
Character development is clearly a big focus Old country. And it is the main character Enzo Fabara, the Enzo Fabara, a journey we follow very closely. Enzo was destined to be a hard-working life from an early age. Well, he is a little more optimistic (natured) than others, as his growth into an established criminal family forms the narrative framework.
Join the family
Of course, the game is becoming a typical coming-of-age story. When Enzo enters the Trisi mob family, he experiences widespread recognition. There’s no doubt this is a very character-driven game. The central theme is family and revenge, so there are many twists and turns overall to be expected.
Enact a revenge
Will Enzo have to betray his blood for his new crime family? Was he backed by someone he trusted the most? Perhaps you know the media your team has inspired you. And it’s pretty exciting considering the quality of the film and the quality of the general polish of the presentation.
Engage in the battle of the knife of life or death
It’s the knives that we get a lot of twists. Knife is definitely the core weapon of choice in the game and fits the setting in light of the history of Sicily knifemaking. The team went to the local machinery shop to see how the artisans made the local knives, but most people don’t really notice, but they feel credibility in how unique and detailed the weapons are. Throughout the adventure, you can stab, throw, sharpen and collect many knives. It’s a “realistic” knife duel that is particularly interested in me. Hopefully they have bias and counter systems in place as it increases the sense of “life or death” of more combat.
Being a stealth assassin
The knife informs you of key aspects of gameplay: stealth. I have bookings about NPC Intelligence and more, but Steal Skills Animation is happy. Additionally, distracting enemies with knives thrown behind them with a knife a few feet behind is a viable strategy to jump past them from the shadows.
I’m forced to improvise
And while it’s possible to burn a gun, in most cases it’s not exactly feasible. There are probably too many NPCs considering the ammo is limited at the level. But it’s a momentary decision I particularly want to experience. All great survival games live and breathe with improvisation that bite nails. and Old country It appears to be poised to provide enough toolkits to improvise fairly and cleverly. Knifes offer close combat to those who aren’t trying to sneak into the situation, but vice versa is also true of the silent assassin type.
Engage in a firefight on a tense horse
As mentioned previously, you can not only drive or ride a horse, but also use firearm weapons to fight your pursuers. Some of the most exciting gameplay shown are car chase sequences. We can expect many terrain difficulties between these to present ourselves, but I am particularly looking forward to shooting. I look forward to pop my opponent’s tires as I dodge the approaching bullet. Chase sequences have a history of being bad about that aspect, so I hope the checkpoints are generous.
I’m sitting and enjoying the cutscene
Finally, there is an absolutely dialed cutscene. Even if gunfire and stealth disappoint us in some respects, the chances of a narrative presentation going to happen is very unlikely. The actors are fully voiced, the movements are filmed here, and the support orchestra scores tie the bow to everything.
Note: The views expressed in this article are those of the author and do not necessarily represent GamingBolt’s views as an organization.
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