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Gamebixby > PC Games > 10 open world games that prove even greater
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10 open world games that prove even greater

Published July 14, 2025 14 Min Read
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14 Min Read
10 open world games that prove even greater
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IThere is one common commonality between a satisfying and unsatisfied open world in f games. It feels bloated. Blooding is not just about size. Rather, it is done in a size that creates or breaks the map design for the game. Copying and pasting a boiler-length list of activities across the map is not meaningful and substantial content.

Players like to be rewarded with additional stories, characterizations and fun upgrades when they discover more open worlds rather than another checkmark on the map. The Witcher 3The world is huge, but players will not complain that it is bloated as it is filled with unique landmarks and interesting side quests in every corner.

These 10 games disappoint casual Collectathon fans with uninspired locales and boring terrain, proving that the game doesn’t just live in the world to objects, but does. Here are 10 open world games that have suffered from bloating in recent years.

Forced

https://www.youtube.com/watch?v=w94awead8h4

Like the other games on this list, Forced There were many possibilities to reach that release. We first saw a glimpse of it with an impressive next-gen demo when the PS5 was announced, but the final result was very lacking. The game’s number one thing, its versatile and engaging parkour, is not well promoted by the open world.

For one thing, there is completely too little to do in Atea’s magical world. Furthermore, there may be no “magic” to capture your imagination in the world. What further hinders us from exploring the sky is Frey’s constant exclusion and grumbling. With a few hours of empty process, fun, but cross-sectional, you won’t be able to have a good time in Atea. After a serious and commercial failure, the studio was closed.

Ronin rise

Team Ninja’s design identity lives and breathes through its dense, action-packed, linear nature, so naturally the decision to go to the open world in the next Samurai game was ambitious for the team. Being the first open world game from the studio, Ronin rise It’s too violent to move, but it may have been better in a more streamlined structure.

The refined action is known for the teams and the standard world activity feels a bit more enjoyable otherwise. This is the third game on a list featuring dozens of bandit camps in a massive world, but it also has a mainstay in the hang-eyed genre. Yet, the lack of organic environmental discovery can be, for example, Tsushima’s GhostThe wind of the waypoint, and the world map, keeps empty and boring than other games in space Ronin rise From reaching the possibilities set in their own time periods and deep combat. Hopefully, developers will continue to invest in this IP. Because there’s a possibility here and the rise of Ronin 2 could really be a great game.

Biological locality

Unlike most Gotham’s environment, it’s an open world Biological locality It is quite diverse and visually unique throughout the biome. But where is the visual clarity between the six tribal regions? Biological localityOpen worlds stop being impressive – unless you enjoy the busy work of clearing the checklist, that is. Complete many forward post bases, resource towers, abandoned in, first travel sign posts, and reward you for a little while, but it’s as shallow as repeat.

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However, combat and quests do not do anything really interesting to accommodate world activities of memorization. Biological locality As a typical “mid” game. It’s not noticeable, but in itself isn’t a bad thing, and when you multiply the huge, open world and all its repetitive activities, it wastes a lot of wasted time that wasted on the more meaningful world of gaming. The Biology Bureau is a major example of how Stongu investments don’t always become meaningful products.

Gotham Knights

If repetition of memorization is the knee of death in the open world, Gotham Knights It feels strangely unvigorating for a city intended to be in constant danger. All positives of Arkham Games that save some of the third person combat DNA are no longer in this game. Certainly, the story chapter has some fun stealth sections, but the majority of the game’s content defeats the same thugs, solving copy attack crimes throughout Gotham, shattering them towards the progress of the Order.

Players can usually see the padded crush a little past if the world feels alive and responsive, but Gotham also fails on that front. Alleys are mostly empty, with virtually no civilian traffic present, and cities do not evolve or react to narrative advances or recently liberated autonomous boroughs. At least the game looks really good with the lighting. Gotham imbues the atmosphere on a superficial art level despite its lack of vibrancy or organic activity. Gotham Knights There are those glorious moments, but there is little need to be involved in an open world structure. Honestly, at this point we need a new Batman Arkham, let alone the disaster that was a suicide squad.

Just cause 4

meanwhile Biological locality It will never be considered bad, Just cause 4 Certainly you can. What I’m unsure is that whether this game suffers more from the storyline and exploration axis, sucks in both. First and foremost, there are so many silent patches in the gaming world that it creates a terrible density of activity.

At least Rico’s versatile grappling hooks can be played and played to traverse boring environments, as they induce sleep to go anywhere in this game. To accommodate poor designs in map designs is that minimap or radar is completely free. In other words, it is an open world game with no way to track points of interest, and games with such a bloated sky world are not allowed. Missions and side activities are also much more creative and interesting than before Just the cause The title, and the game crashes quite frequently. What do you know, I can’t even point out the main responsibility of the open world, Just cause 4 It’s truly a bad thing. It’s amazing how the series moved to a complete free fall after Just Cause 2.

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Anger 2

Anger 2

Anger 2 It’s another game on this list and certainly not bad at all. Its open world design feels tucked to extend the game time. Avalanche Studios has created fast and fun gameplay using the fantastic Gunplay Tech of ID software. shooting Anger 2 It feels fast at pace, but with very unshiny and repetitive map designs, the chances are greatly reduced. There is little reason to spend time checking out side activity for upgrades that have paid off players. This is mainly due to the fairly early plateau of the upgrade tree.

And without meaningful side stories and lore to discover in the wasteland, exploration is primarily a repetitive exercise. Also, rapid pacing of gunfires is not suitable for a wide range of land. This could have been a bit better for the more dense map. That’s a shame Anger 2 Full of open world front. Integration between ID Gun Mechanics and Open World Chaos Just cause 3 Set within a Mad Max– A dream-like setting seems to make your dream come true. but Anger 2The world is almost average and is sufficient to lower the game’s fun gameplay and traversal mechanism. It’s unlikely we’ll see a new game of fury. That’s very disappointing.

Freeviia II III

The original studio behind the first two mafia The game merged with Hanger 13 Mafia 3. The Hunger 13 debut game lacks many of the charm and density that previous games had, and they are looking for a quality approach. Territory control systems quickly become repetitive and there is little variation between districts. The world itself, a fictional version of New Orleans, has no interesting landmarks or anything unique within it. It’s just a shallow, hollow open world all-around.

At least the story and atmosphere make up for that. However, repeating secondary goals are essential to advance through the main plot, and that aspect is also harmful. I hope Hanger 13 learns from their first game and refines Mafia: Old CountriesItaly has become more appealing.

Saints Row (2022)

In many ways, 2022 reboot Saint’s row It feels like the first draft of a game from 10 years ago. There are basic elements for a classic saint line experience, but there is little creativity, charm, or Polish. Previous location Saints Wow The game has unpredictable and fun explored and caused mayhem. This reboot turns all open world activities into chores.

Detective ventures are just one example of this. You’ve seen you did all of them when you first couple’s insurance fraud bust and report work. The world rarely encourages curiosity, given how empty and empty it feels. What’s really unfortunate is the lack of appeal to the overall experience. In part, the strange meshing of Wackies with serious drama has led to the experience of eventually flattening. This release, more or less, killed the saints’ row.

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Enforcement 3

Of all the games on this list, Enforcement 3 The best governance when it comes to boring circumstances. We all wanted to explore the dark sci-fi city in the sequel, but the repeated building designs of the city make the exploration old and uninspired. It is one of the games that significantly undermine the experience, as assets reuse is so obvious. But it’s not just the bland environments of cities that hurt the open world’s experiences, but the diversity of missions and enemies is also very standard. Putting your nails in your co is a small reward for doing open world activities.

After completing interesting lore or non-customized activities and exploring the environment, they mainly collect ability orbs. And of course, Enforcement 3 This time, they commit the major crime of compulsory side content to advance the main story, pose as they gather Inter for regional boss battles. At the very least, it has the charm of playing as Terry’s crew through a standard experience, but it still gets thinner and thinner rather quickly. As Microsoft cancels projects left and right, the future of crackdown seems to be dusty.

The need for speed: recovery

Speed retrieval is required

The need for speed: recovery I’m still a game I enjoy playing and enjoying to this day, but it’s not about experiencing something like exploration. No, the main attraction of the game is the great vehicle selection and customization, but still it can make it better NFS Map it heat and Bound unbound It promotes. In returnThe fictional map of the film is very broad, but the police chase outside the scripted event is not a feature.

Instead of hiding from the police and making complicated escapes through the dense downtown routes, you’re just gathering things and starting an event on a map. I’ll make this In returnThe map of the game is not designed for the most dynamic and fewest races than the modern era NFS title. Luckily there are lots of great things Speed is needed The game has since been released, so I hope this will continue in the future.


(TagStoTRASSLATE) BIOMUTANT (T) Repression 3 (T) FORKEDONG (T) Gotham Knights (T) Gotham Knights (T) Cause 4 (T) Mafia 3 (T) Need for Speed Payback (T) Nintendo Switch (T) PS4 (T) PS5 (T) PS5 (T) Rage 2 (T) Rise of The Ronin (T) Xbol (T) x

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